Posts
JMBLYA: A Complete Concert Collapse
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A huge concert with huge anticipation fails horribly
School Resource Officer Who Arrested Elementary School Students is Fired
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Two elementary students are arrested in school for throwing a fit.
Georgia Man Killed Three Teenagers in Self-Defense
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A homeowner kills 3 teens in an attempted robbery
Teenager Loses Sight After Having a Case of Modern Malnutrition
A teenager experiences a severe case of malnutrition and a picky diet.
The Cult-like Following of Playboi Carti
Playboi Carti fans are hungry for his music and will do anything for it.
Sand Smugglers
A French couple steal 88 pounds of sand and expect to get away with it.
GMTK Game Jam Game 2018
The creation of a game apart of a game jam, something I have never done before
Spraypainting!
Making the Spray Paint Can able to spray and make a decal on the wall.
Spray Paint and Points!
Added spray painting mechanic and toilet paper mechanic working.
More Elements Added To Level
Flushed out more elements I added the day before.
New Outdoor Housing and Level Adjustment
I adjusted the demo level to play better by adding new elements in the world like a shed and a walkway.
Materials, Scoring, and Photos
First I made a quick texture and stretched it and tiled it across my lamp's base and to make it look like light is coming out of it, I made the white spots emissive.
Outdoor Lights, Fullscreen Mode and Playtesting
Today's work involved finishing the demo level and packaging the project for testing to further implement things into the game.
Post Processing Effects And Teams
Today's work involved working on the level to make it more immersive so it looks like you're actually trying to pull a prank at night.
Finishing the Test Level and Bug Fixing
Today's work involved trying to get the test level finished and fleshed out to test gameplay.
Mirrors and Test Level!
Today's work involved making more things to make the game fun
More Features
Today's work involved making the cameras work on multiplayer and correctly replicate the movement to everybody.
Bug Fixed And More Multiplayer
Today's work involved me waking up to start solving this bug of where the render target textures don't build after packaging the game.
Multiplayer Features
Today's work involved adding lights the security guy can turn on and off.
Putting In More Features
Today's work involved just adding some more features to the stealth style game.
Getting The Cameras To Work
Today's work involved getting the cameras to work and display correctly on the screen.
Replicating Damage and New Game!
I first started play testing myself and seeing what's wrong with the damage from fences, trees, etc.
Getting Powerups Replicated!
This morning, I started bug fixing and I made the powerups spawn on the Player State and then the events run on the server!
Broken Game
Today's work was involving testing the gameplay and adding a way to fight the other players.
Replication of Variables and More Lots
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Today's work involved reading the UE4 Network Compendium
Multiplayer And Horrible Bugs
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Today was awful but was fun for a bit.
Navigation and Expansion
Last night's bug was solved after I wrote my post, Austin insisted we solve it.
Adding Land Lots & Arrows
Today's work started off smooth, I finished the grass spawning volume and it randomly spawned within the volume's boundaries.
Adding a Neighborhood
Today's work involved making a neighborhood and finishing the level almost.
First Day Back
Today's work started off smooth, I started working on a lawn mowing game.
Making New Layout and Cacodemon Enemy
Today's work involved roughing out the layout and how the level will play
Plan of New Layout of Map and Swarm Agent
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Today's work involved figuring out what we want the level to play out
Making the Demo Level like Mario
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Today's work involved using the moving platforms I created and combining it with my serpentine style room into a better demo level.
Moving Platforms and Trigger Stops
Today's work involved making a moving platform like in Mario.
Hitbox Damage Percentages and Mario Ideas
Today's work involved doing different percentages of the damage of the projectile for each body section.
Hitboxes and Controls
Today's work involved making a hitbox for the troll
Testing Out Floating Movement
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Today's work, after shopping for school stuff, was testing floating character movement.
Multi-Spawner Structures and Mana Meter
Today's work involved making a multi-spawner structure that would come from the sky and slam on the ground resembling a castle.
Spawner Effects, Again, and Harry Potter
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Today's work involved making a list of things I can do without help.
Spawner Effects and Power Meter Fixed
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Today's work involved making cool spawner effects and fixing the power meter.
Power Meter and New Control Scheme In the Works
Today's work involved making a power meter for the ultimate attack or third level attack so the game isn't so slow.
Remaking the Demo to Make It Interesting
Today's work involved making a serpentine type room that you had to fight your way through the little hallways to get through the room.
Three Enemy Types and New Level
Today's work involved completing the three enemies I need to be able to have a basic demo for our game.
Finishing Demo Map and Ideas for Game
Today's work involved finishing the demo area and coming up ideas for the next concepts to implement into our game.
Days of Dumbiness and Solving Problems
Today's work involved solving our two day long problem of not being able to make the character move.
Rewiring Attacking and Quake
Today's work involved getting a character to attack through the behavior tree we created yesterday.
Behavior Trees
Today's work involved researching behavior trees and implementing/trying one in the game.
Making the Spawner Spawn on Contact of Player and Effects
Sorry for the long wait, we were all on a trip in Japan. It was fun but now we work.
Different Stages of Magic Effects and Planning Spawner
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Today's work involved configuring the attack list and stages of magic effects for each type and getting particle effects made/set.
Quick Switcher and New Map
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Today's work involved finishing the quick switcher logic and creating a new map of some sorts.
Actual Magic Charging and Finishing My Map
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Today's work involved changing the entire magic charging system since the way it works, it doesn't change the particle.
Fixing/Finishing the Magic Charging and Building a New Map
Today's work involved figuring out how to get the magic charging ability to work and after that building a map.
Messing With the Particle Editor and Adding a Charging Magic System
Today's work involved messing with the particle editor to see what's possible in the editor and figuring out how to charge up your magic to result in a bigger magic ball.
Animating the Troll and Making the Magic Selection
Today's work involved getting the troll boss to have an animation blend, montages, and an animation blueprint.
Adding a Flag and Figuring Out What We're Doing Next
Today, we continued Adam and my list of things to accomplish with this game.
Beginning to Make Our Own Game
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Today, we began going through the list of items we're, Adam and I, going to add to refine our horde style game.
Finished Game & Planning the Next Game
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Today's work was completing the entire Udemy course which involved finishing the survival game I started.
Adding Gameplay to Survival Game
Today's work was completing the entire Udemy course which involved finishing the survival game I started.
Design, Light, and Navigation
Today, we finished building the castle exterior and map layout from yesterday's work and started base character stuff.
Officially Starting the Survival Game
Today, I actually started working on the survival game, continuing the Udemy course I started about a week ago
Finishing the Pinball Game & Starting the Survival Game
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Today, I finished my pinball game.
The Trip to the Museums
Today, we didn't do any work, but instead we decided to go to the museums in D.C.
Polishing the Pinball Game
Today's work was adding the last piece of functionality to our game.
Adding Functionality to Our Pinball Game
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Things I learned today: Event Dispatchers, Child Actors in the world, Playing attached sounds, Physics(kinda)
Continuing the Pinball Game in UE4
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The part of the course I'm at is making a UI system where you can type your name and it posted your highscore on the screen and menu.
Starting My First UE4 Game
Today, my work was starting my first game in UE4 a part of the Udemy course I've been taking. The first game is a pinball game.
Particles & More
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Today's work involved finishing the last two videos of the visuals part of the Udemy course
Post Processing & Camera Sequencing
Today, I continued the Udemy course, Unreal Engine 4: How to Develop Your First Two Games.
Unreal Engine 4: How to Develop Your First Two Games
Today, I started a course from Udemy on developing my first two games in Unreal Engine 4
Serenade for Haiti
I went to see a movie that was a part of the Caribbean Film Festival at American Film Institute Silver Spring.
Lecture 5
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Today, I watched lecture 5 of Introduction to Computer Science by MIT OpenCourseWare.
Lecture 4
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Today's work involved continuing the lectures of MITs Introduction to Computer Science and the recursions.
Lecture 2-3
Today's work involved watching lecture 2 of MIT's Introduction to Computer Science
Basic Computer Science
Today, I experimented with Javascript, learning basic computer science concepts.
Game Concepts & Types
Today, I am setting up a list of game concepts and game types.