Today’s work involved making a serpentine type room that you had to fight your way through the little hallways to get through the room. Before that we played Hyrule Warriors to look how the attacks take place in the combat system. Their combat had 2 different regular attack buttons but after each press there was a different animation and if you mix and match those button presses you can do cool combos. Then there is a super where you have full potion meter. We played this for about an hour but it was fun.

After that, I started the map and mid-way through, Austin fixed the bugs with the spawner. Then I came up with this:

Spawn Detection Volume
Spawn Detection Volume
Entering Into the Spawn Detection Volume
Entering Into the Spawn Detection Volume
Gate Preventing You From Advancing
Gate Preventing You From Advancing
Inside Gate Room With Two Spawners
Inside Gate Room With Two Spawners
Worm Room
Worm Room
Big Area Overhead View
Big Area Overhead View