Things I learned today:

  • Playing UI Animations given an event
  • Blending two camera positions on event
  • Packaging my game to share

Today I finished my 3 videos left in my Udemy course which included; wave notifications, death camera (blending camera), and packaging my build. The way we did wave notifications is right before the wave spawns, it prints out on the screen via a UI Widget saying “Wave Completed” then spawns the next wave. And the death camera is just a camera on the map that blends between another one on the screen after you beat the game or lose. After that, we packaged the build into the /Documents/ folder and it has an .exe file which is the game.

After that, Adam, Austin, and I planned the game Adam and I are making together based on the games we have made so far. We came up with ideas for pinball games with elements from all the games we created, but one stood out from the rest. That one that stood out, was called “Horde Refined” where we take this survival game and add more elements to it like different enemies, bosses, better camera, better notifications, more levels, more weapons, better powerups, and more crazy stuff. And we’re thinking of refining this game later on into a hack’n’slash.

I am starting this game refinement tomorrow and Austin and Adam are planning our trip to Japan on the 4th.

Things Adam and I Can Do After
==============================

What we have:
	- Pinball
		- We have a fully built Pinball game with assets; music, textures, meshes, etc; that we can make a better game with.
	- Tanks
		- A Tanks-style game where you can aim and rotate the barrel of your tank and fire. AI can aim at player and shoot them.
		- NOT FINISHED
	- Horde Survival
		- A wave-based hack and slash game where use magic and a sword to defend yourself. It spawns 4 waves and if 

What we can build:
	- Odama
	- Pinball x Airhockey
	- Horde + Pinball minigame
	- Turn Horde into Diablo
		- large levels
		- spawning systems
		- rpg leveling
		- extra characters
		- looting
		- treasure chest and key systems
	- Pinball x Tanks
		- you have to battle the tanks w/ your pinball
	- Horde x Tanks
		- something like Earth Defense Force
	- Horde FPS



What we chose to do (in stages):
================================

Stage 1) 
Horde Refined
	- change camera system to be over the shoulder
	- new controls (dual stick shooter)
	- expand map to be much larger w/ multiple zones
	- add multi-zone point-based spawning system
	- improved AI for multi-zone level
	- better placement for powerups
	- powerups/pickups/armor
		- speed
		- more magic
		- metal mario mode (2x damage dealt, but move at 0.5x speed)
		- 200% health w/ limited timer
		- hallucinations mode (crazy colors + mirage enemies)
		- chicken legs (health)
	- weapons
	- more variety of enemies (w/ different attacks and weaknesses)
		- grim reaper
		- giant bosses
	- magic meter + mana potion pickups
		- works like side-arm in Splatoon
	- high score system
	- lobby w/ level select, highscore display
	- maps
	- complex hand to hand fighting system
	- rpg leveling
	- co-op
	- extra playable characters
	- shop

Stage 2)
Horde + Dynasty Warriors/Battlefield

Stage 3)
Reskinned Horde + Dynasty Warriors/Battlefield w/ our own stuff
	- our models
	- our buildings, powerup, etc. meshes
	- our textures
	- our audio
	- will release this as our own new intellectual property
	- maybe way down the road
	- modular character creator (build your hero)