More Features
Today’s work involved making the cameras work on multiplayer and correctly replicate the movement to everybody. I got this working and then the spot lights also. I then was trying to get where the sneaking players could use their phone to obstruct the camera’s picture and “troll” the home owner/security guy. I first spent a couple hours figuring out what was wrong but I moved the code to the character and instead of spawning an actor it already has a phone on the camera, it’s just hidden on begin play then on certain events it makes the phone have the Soulja Boy image.
The second image is the client controller’s camera and it’s replicating to the server and other clients (which is good).