Today’s work involved roughing out the layout and how the level will play out by adding text that describes what will go on in this level. I first went through the level and was only doing the beginning entrance then Austin told me to go on and do the rest. I did it in an hour after that. Adding text, describing what will be changed and how this room will play out. He then went through and did the same.

How we noted edits in 3D space
How we noted edits in 3D space
Another shot of edit notes in the level
Another shot of edit notes in the level

I then made a trap that when you walk in the trigger box, it slams two doors down on the ground behind you and plays a cinematic showing the spawner and the doors closing behind you.

Doors Closing Behind You
Doors Closing Behind You

Next, Austin started carving in a new concept where the player has to navigate the lava on a floating block, then jump over and defeat some enemies. But, you could also jump back on the platform that’s floating and move back to safety.

Moving Platform Over Lava
Moving Platform Over Lava

Then, I started adding new things like an openable door by pressing E and then an invisible wall that’s can only be walked through one way and not the other. Next, we changed the layout of the entire map.

Door
Door
Invisible Wall
Invisible Wall
New Changes to Level
New Changes to Level

After that, I started on making a Cacodemon (from Doom) type enemy that the projectiles it fires shoot towards you and don’t have gravity.