Project
Horde Refined Game
Posts
Making New Layout and Cacodemon Enemy
Today's work involved roughing out the layout and how the level will play
Plan of New Layout of Map and Swarm Agent
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Today's work involved figuring out what we want the level to play out
Making the Demo Level like Mario
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Today's work involved using the moving platforms I created and combining it with my serpentine style room into a better demo level.
Moving Platforms and Trigger Stops
Today's work involved making a moving platform like in Mario.
Hitbox Damage Percentages and Mario Ideas
Today's work involved doing different percentages of the damage of the projectile for each body section.
Hitboxes and Controls
Today's work involved making a hitbox for the troll
Testing Out Floating Movement
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Today's work, after shopping for school stuff, was testing floating character movement.
Multi-Spawner Structures and Mana Meter
Today's work involved making a multi-spawner structure that would come from the sky and slam on the ground resembling a castle.
Spawner Effects, Again, and Harry Potter
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Today's work involved making a list of things I can do without help.
Spawner Effects and Power Meter Fixed
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Today's work involved making cool spawner effects and fixing the power meter.
Power Meter and New Control Scheme In the Works
Today's work involved making a power meter for the ultimate attack or third level attack so the game isn't so slow.
Remaking the Demo to Make It Interesting
Today's work involved making a serpentine type room that you had to fight your way through the little hallways to get through the room.
Three Enemy Types and New Level
Today's work involved completing the three enemies I need to be able to have a basic demo for our game.
Finishing Demo Map and Ideas for Game
Today's work involved finishing the demo area and coming up ideas for the next concepts to implement into our game.
Days of Dumbiness and Solving Problems
Today's work involved solving our two day long problem of not being able to make the character move.
Rewiring Attacking and Quake
Today's work involved getting a character to attack through the behavior tree we created yesterday.
Behavior Trees
Today's work involved researching behavior trees and implementing/trying one in the game.
Making the Spawner Spawn on Contact of Player and Effects
Sorry for the long wait, we were all on a trip in Japan. It was fun but now we work.
Different Stages of Magic Effects and Planning Spawner
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Today's work involved configuring the attack list and stages of magic effects for each type and getting particle effects made/set.
Quick Switcher and New Map
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Today's work involved finishing the quick switcher logic and creating a new map of some sorts.
Actual Magic Charging and Finishing My Map
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Today's work involved changing the entire magic charging system since the way it works, it doesn't change the particle.
Fixing/Finishing the Magic Charging and Building a New Map
Today's work involved figuring out how to get the magic charging ability to work and after that building a map.
Messing With the Particle Editor and Adding a Charging Magic System
Today's work involved messing with the particle editor to see what's possible in the editor and figuring out how to charge up your magic to result in a bigger magic ball.
Animating the Troll and Making the Magic Selection
Today's work involved getting the troll boss to have an animation blend, montages, and an animation blueprint.
Adding a Flag and Figuring Out What We're Doing Next
Today, we continued Adam and my list of things to accomplish with this game.
Beginning to Make Our Own Game
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Today, we began going through the list of items we're, Adam and I, going to add to refine our horde style game.
Finished Game & Planning the Next Game
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Today's work was completing the entire Udemy course which involved finishing the survival game I started.